Showing posts with label caanoo. Show all posts
Showing posts with label caanoo. Show all posts

Wednesday, August 18, 2010

FunGP, Caanoo & Wiz App Store Now Open

GPH Caanoo WhiteFunGP, the app store for purchasing and downloading games and applications for your GPH Wiz and Caanoo is now open. You can go there, set up an account, and browse through all that they have to offer. There's even a "Developer Center" section for people, like me, that are into homebrew coding for consoles like this. And for those of you that are development-minded, I heard that they're going to have some sort of competition coming soon, so start thinking. If you do create something, I believe that you can add it to the FunGP app store yourself.

So, go check it out. There's not much more for me to say here other than that it has now just officially launched. If you want to know more, just head over to FunGP.

And don't forget that this means that the Caanoo's official release is imminent. Please check out the white Caanoo and the black Caanoo (which is actually a blue Caanoo even though it looks black in most pictures) and see which one is best for you.

Tuesday, August 3, 2010

Caanoo Review (With Gamepark GP32, GPH GP2X, Wiz)

This Caanoo review is also going to be a bit of a GP32, GP2X, and Wiz historical review. Some of you guys, like myself, may have been following along for years now. This unknown Korean company came out of nowhere and built a handheld gaming console. It was named GP32 after the company's name "Game Park." To the masses, it wasn't anything special, but it was revolutionary.

The GP32 was a new paradigm in portable console gaming. Not only was it able to play commercial games, but it was also meant as a video player, a music player, and an e-book reader. It used standard off-the-shelf SmartMedia cards which allowed anyone that had the desire to create games and applications for the system.

GamePark had problems and ultimately fell apart, but a core group of brains from the company went on to create GPH (Game Park Holdings). While similar to the original GamePark, GPH was a new company, and their flagship product was the GP2X.

The GP2X was unlike it's predecessor (GP32) in hardware. It was faster, used SD cards for storage, included USB support, had TV output, etc. In vision though, it was quite similar, and it expanded on the open-source focus by employing Linux as its operating system. This was another revolutionary move in the right direction, and homebrew developers loved it. The GP2X had a good life going through a few revisions and ultimately adding touch screen support.

About 2 years ago, GPH let it out that there was a new generation coming in their open-source handheld gaming console line. The GP2X Wiz was taking things to the next level.

The Wiz was smaller than anything that came before it. It still included the standard SD card support, ran Linux, and borrowed the touch-screen from its recent predecessor. However, the Wiz now boasted a 533MHz CPU, 3D hardware, and an AMOLED screen (among other things).

Things have gone rather well for the GP2X and the Wiz. GPH has been releasing commercial games, there are tons of homebrew games/apps/emulators, and GPH is opening their app store soon. In fact, the massive GP32Spain coding contest just closed their submission period. Among them are notable entries such as a PSX (PlayStation) emulator, Wonderswan emulator, SNES Emulator, a full remake of Sqrxz by the Giana's Return team, and the original title Polarity by TJ Hooka. Check out screenshots of the GP32Spain competition entries at NewsWeez for more info. Keep in mind that that's just the tip of the iceberg as far as Wiz homebrew goes.

The culmination of the GP32Spain contest coincides very nicely with the release of GPH's latest addition to this long line of unique open-source-minded handheld game consoles. Their new Caanoo handheld and its FunGP app store are already causing a stir.

The Caanoo isn't a large departure from the Wiz. It borrows features such as stylus touch-screen input, expands on things like USB support by adding a full-sized USB port (allowing such things as movie playback from a USB stick), changes it up a bit by replacing the digital dpad with an analog joystick, and adds features like rumble vibration feedback and tilt sensor. The way I look at it, it's more like the Wiz's more grown up and cooler big brother.

I have seen 3 of the Caanoo's original commercial titles: Rhythmos, Propis, and Asura Cross. Rhythmos is an addictive rhythm game set to Korean music. It boasts 2 gameplay modes. One is more Guitar Heroish while the other is more Elite Beat Agentsish. Propis is a puzzle game somewhat in the vein of Bejeweled but with cute anime characters. Asura Cross is a 2D SNK-ish fighting style game. Rumor has it that the Caanoo launch may also see titles such as Rotate Patissier, PGM2010, Redemption Liar, Deicide 3, and an arcade game pack featuring 16 classic licensed arcade titles.

In my first impressions article, I asked for input as to what people wanted to know about the GPH Caanoo. Other than battery life (which you can read about in my Caanoo Battery Life article), there were really two main things. People want to see how certain games run, and people want to see how well the analog stick works.

I have been making videos of these things, so let's take a look.
We started with some real classic games to test the dpad. Zaxxon and Mx. Pacman both played well. The main issue here, though, is with games like Pacman, the original game did not physically allow the player to push two directions (like up and left) at the same time. Modern joysticks do, and often the player will inadvertently press a little in an adjacent direction whenever he means to press true up/dn/l/r.

Some may believe that the analog stick exacerbates this problem, but I (from a developer standpoint) believe that the analog stick gives us a perfect solution to the issue. Now, game/emulator developers can tell if you are pushing a direction just slightly. In the past, all they could tell was if you pushed that way or not. If you mean to push up, you will be pushing it 100%. If you accidentally push to the side a bit, it will register something like 100% up and 10% left. In games like Pacman, it would then be obvious that you meant to go up, not left.

Also shown in the above video is a test of the tilt sensor. I was fairly amazed that Ms. Pacman just worked right away. It takes some getting used to playing a game like that using the tilt controls, but it works. This really opens the doors for new innovative gameplay even on old classic games as shown.

Here's another video showing classic emulated games. As you can see, Mario Brothers, Moon Patrol, Domino Man, Lode Runner, and Missile Command all play well.

Maybe you're getting tired of the videos, but there are several just so you can pick and choose what sorts of things you're interested in. Requests for old-school games seemed to be topping the list, so that was my main focus. I still have some video footage to obtain and upload, so please watch here and at my cfc2ngpc YouTube channel for updates.

I guess there's not much more to say. This review is already much longer than I intended. Basically, if you're here, you are probably interested in one of the following things.
  • Homebrew Coding and Development
  • Obscure and/or Rare Handheld Gaming Consoles
  • Korean Videogames
  • Linux-Based Consoles
  • Not Being a Slave to "The Man" (Nintendo, Sony, Microsoft, etc.)
  • Classic Gaming
  • Emulation

If any of those items resonate with you, then the GPH Caanoo is a great investment. It builds on the already solid foundations that GPH has laid. The GP32, GP2X, and Wiz have all been successful open-source handheld game consoles. The Caanoo simply adds to this long legacy of portable gaming by upgrading to features like increased screen size, full-sized USB port, tilt sensor, vibration feedback, and analog stick. If you've made it this far through my review, then you're obviously interested in this stuff, and I think you'll be pleased with the the GPH Caanoo.

Saturday, July 24, 2010

GPH Caanoo Vs. MVS, GP2X Wiz, NGPC, etc

I had this crazy idea to show off the Caanoo and some of my other systems, so I conned some of my family to help me with my plan to make a couple videos. The first one compares the Caanoo to the NeoGeo MVS, and my 2-year-old had the main speaking role. The second features Ava showing us some of the differences between the Caanoo and several other handhelds. I don't think I need to say much more. The videos should speak for themselves.

GPH Caanoo - Battery Test

Here's a quick post for those of you following the GP2X Caanoo. One commenter asked about the battery life, so I came up with a "real world" test to gauge the battery life. Note that I did not change the system's clock rate which would impact the battery life, but that could go either way. For some things, you could clock it down to save life, and for other things (like emulating certain systems), you may clock it up to increase performance.

My "real world" test consisted of me watching a movie and then playing some emulated games on the GPH Caanoo. This was a bit simulated, though, because I didn't actually watch the movie or play the games. The movie just played while I did some other things. The games I chose were all emulated arcade games. I chose them, because arcade games have demo modes that sit there and show off the gameplay until someone inserts a quarter. That way my tests were always stressing the CPU even though I wasn't actually hitting buttons.

At time zero, I started "Howl's Moving Castle." You can see, from the screenshots, that the battery was full when the movie started. Then, at the end of the movie (1-hour and 56 minutes in), I took another screenshot showing that the battery indicator still shows full battery. Oh, and I set the movie player to half brightness. It looked fine at that setting, and I figured it was a good average.

After 2 hours of movie playing, I shut the machine down, so I could switch SD cards (to the one with the games). I booted the Caanoo back up and started MAME running Shock Troopers 2nd Squad (and the clock set to 533MHz). I let Shock Troopers run for 22 minutes. After that, the battery was down to 2/3 full.

I switched to Out Run, and let that play all through my commute and dinner. It was almost 2 hours of Out Run, and by the time I was finished eating, the battery was at about 1/3.

I ran Tetris for about a half hour, and then I switched to Cadillacs and Dinosaurs. 12 minutes into Cadillacs and Dinosaurs, I found the machine dead.

The final conclusion is that I got 5 hours of real-world playtime out of the Caanoo's battery. I think that's pretty nice, because I was doing some intensive stuff. I'm sure that if you were just listening to MP3s or reading e-books, you'd get way more time out of it. Perhaps you could even double it, especially if you clocked it down.

Thursday, July 22, 2010

Caanoo

The new GP2X Caanoo has made its way into my loving arms. It just arrived, and I've made a video of my first run through the menu and some of the games. Bear with me. It was my first time using the machine AND I was trying to record it for you with my other hand. I was excited to get a chance to try the Caanoo and share with you guys, so I didn't really have a plan as to what I might talk about or show (since I didn't even know what was available, myself). After checking the video out, there were some parts that were a waste of time, so I cut them out. Also, I didn't have macro mode turned on when I started recording, so the video quality gets better part way through.


Like I said, I was excited to share this with you. I'm not a professional videographer or spokesperson. That should be clear.

As far as my first impressions go, I really like the form factor. Compared to the GP2X Wiz, it feels more like a handheld gaming system. The Wiz seems like a cool pocket gadget. It's small and sleek. The GPH Caanoo seems like a system meant for gaming and watching video on the go. I'm sure I'm not explaining the difference well, so I'll try to elaborate.

You know the Game Boy Micro? It would fit in your pocket, and it would do everything you wanted it to do (at the time, play GBA games). It was awesome, because it was so small and sleek and still did what you bought it for. That's the Wiz. It can play your movies, games, emulators, etc. and you'll never have a tough time carrying it with you anywhere.

Now the Caanoo comes along. Sure, it can do what the Wiz does, but it's just better. You can tell by looking at it. It's the Wiz's big brother. The specs are similar to the Wiz's, but it has features the Wiz doesn't. The screen is larger, it has an analog joystick instead of a dpad, it has a g-sensor (motion sensor), it includes haptic technology in the form of vibration force feedback, and it has a full-sized USB port that will accept a WiFi adapter. On first impression, the Caanoo comes off as a man's version of the Wiz.

As I get more into the machine, I'll be writing more. If you want more videos, let me know. I'm not sure if people prefer that format or the blog format. I'm no expert at the vids, though, so don't be afraid to say that you'd rather me stick with typing.

Also, let me know if you are curious about any specific aspect of the Caanoo. You've seen what I have loaded on the machine. If you want me to go in depth about anything, leave a comment. I'd be glad to address it.

I really am impressed with the Caanoo so far. I wondered what GPH would come up with, and I think they're on the right track. When the FunGP website takes off, I think we'll be in for a fun new handheld gaming paradigm. Even without it, though, the Caanoo is a big step forward for the surprise contender, GPH.