The idea of magic schools has existed long before Harry Potter comes into being, but the popular franchise seems to have brought about the rise in a number of these academic institutions, and Mana Khemia is one of them. Although strictly speaking, alchemists are neither witches nor wizards, the idea of turning soil in to gold is nothing less appealing (especially in an age where gold turns into soil).
Let's all go back to school and find our bearings again. There is something very attractive about schools, it signifies innocence, friendship and adventure and Mana-Khemia is exactly this, an ideal school life.
After graduating, with your life intact, think about your future, depending on what ending you get in Mana Khemia, you can either end up with a partner, or a rival for life.
Either way,even for the lazier of you, you still need to find something to do after graduating. Put your skills in alchemy into use, and your grandfather is suggesting that you help up with setting up a resort area.
Just work hard this once, As soon as you ace the game, you can marry the prince and laze around for the rest of your life.
Life is hard enough nowawadays, so play something fun and relaxing, with a bit less tension. Things that can be broken apart are already shattered. Start restructuring things through alchemy, at least in the game world.
Mana Khemia is pretty fun. Everything seems to be under a layer of pastel colored gauze, simply speaking, the whole game is innocent and cute. The character design adopted a shojo manga style (i.e. large eyes, small mouth, delicate limbs). It's truely a game suitable for both genders and players of every age.
The game proceeds at a relaxed pace with the first few chapters focusing more on mundane and comedic situations and character growth and the last few chapters on the truth about the main character's birth. While significantly heavier than the first parts, it's hardly ink black.
Wonderful for first time gamers as the fights ease you gently through the system, by the time you finish the game, you would be adequately equipped to deal with battles in other turn based RPG. There are usually no punishment for losing, you won't have your items plundered or money taken away, you will wake up in the infirmary, fully restored, ready for the challenge again.
Since we are talking about alchemists, I decided to tag the newest installment in the atilier games into the post. Still using shojo styled artwork and a storyline that makes you smile, Annie's Atilier is a good place to spend your time, and a stimulus for you to learn Japanese.